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Gamification in Higher Education Dimension:Paperback and Lupinacci provide teachers and

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and Lupinacci provide teachers and teacher educators with the information and classroom practices to develop citizens who are prepared to support and achieve diverse

The author here provides a searching analysis of the changing structure and composition of the sixth form

Using a decolonizing framework

The chapters in this book were originally published as articles in Resear

This book creates tangible links between innovative educational research and classroom teaching practices to address the all-important question of how we can realize our ideals for education in the 21st Century

Gamification in Higher Education Dimension:Paperback and Lupinacci provide teachers andGamification in Higher Education is a user friendly text for anyone curious about gamification and how it increases student engagement.

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